Around 17.3% of students in higher education in the UK have disclosed a disability or around 332,300 individuals. The most common disabilities are specific learning difficulties (SpLD), such as dyspraxia, dyscalculia, dyslexia, mental health conditions, and physical impairments and mobility issues. This is why accessibility in eLearning is crucial to consider—almost a quarter of all…
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eLearning gamification in the higher education sector is on the rise, and for good reason, too. Over 65% of students highlight that gamified learning experiences prove more engaging and motivational than traditional pedagogical methodology, with LMS experts agreeing that gamification continues to be essential to educational efforts in higher education. With the gamification market anticipated…
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Whilst 92% of educators note student engagement as a key aspect of success within education, a recent Gallup poll has shown that 29% of students are not engaged, and a further 24% are actively disengaged with the learning process. This is where eLearning in higher education comes into its own: enabling students to guide their…
eLearning courses have exploded in popularity within higher education over the last decade. Whilst part of this can be attributed to the COVID-19 pandemic and its “long shadow,” a more significant factor has been the utilisation of emerging technologies and high-speed internet to deliver information and interactive educational experiences via the web. We learn differently in…